Fixed issue with 'bordering' not always properly set Removed 'Missile Storage Limit Exceeded' maintenance cost penalty Full Equipment name is now shown for units Indirect damage of multiple units in hex no longer drops below 50% in stacks Corrected a case where unit opportunity fire set not used in missile firing Corrected a targetting/visibility bug where long range fire opps were missed Fixes to LOADUP order to not leave some potential units unloaded Units that are marked as Favorites will show even if obsolete or replaced Fixed in-flight missiles not getting saved properly Diplo trades use removehex/newlocation properly mp sync & 'ghost dmg' bugs Non-Tradable Techs are now enforced (ie units with non-tradable prereqs) Resolved MP lobby sync issue when switching between saved and scenario lists Garrisons on a fully-garrisoned hex are now disbanded Fixed (hopefully) final issues with pathing lines not showing for off-map dest Fixed bug where scrapping river city node also scraps roads in hex Changed order-id sequence code to resolve possible multiplayer/mt sync prob Optimized memory use of save-file compressor 'OnePerHex' now enforced for airport/seapier/barracks Units should land properly at a just-surrendered airfield Upon Surrender units remain in Reserve (Garrisons too) constr queue kept When base in enemy ZOC it goes "lockdown", no auto unit landing/reserve When a center upgrade destroyed, all nodes are now also destroyed Base production queue value reset on owner change (possible bug fix) Build-to-Strength on merged units fixed Fixed bug when Fog-of-War turned on after scenario started with it off Fixed possible hang when diplo offer maximize picked but green not poss Fixed incorrect 'victory' text box when region is defeated Fixed Save-game file size issue (files now much smaller) Game Performance at highest game speeds improved Improved map performance by moving unit texture loads to background thread Improved performance of Pathfinding code by 35%, reduced memory usage AI will no longer send Command Units on Naval Invasions Equipment List: Garrison movement rate set to 0 Equipment List: Infantry Units re-balanced (less engineer-rush etc) AI Regions will accept treaties and alliances less easily Surrounded cities are now blockaded and lose their supply level Add Language Selector to Game Options (requires restart) Add ability to turn Third Party Diplomatic Alignment effects on/off Added 'Diplomatic Alignment' effects when treaties signed/cancelled Air units will better disburse to available carriers Air units in overstacked airstrip will look for alternate airstrips Added 'LOAD UNIT' command, transport will load any units in its zoc Idle (circling) air units now respond to Unit Requests & Hotspots Play on as Dictator available when losing an election Better use by AI of unit formations and larger forces AI strategies for larger troop concentrations improved AI better manages air units and Naval invasions Improved AI Military Response code / Military actions New "MOD" Scenarios included (20 Scenarios) Here's the more detailed changelog from Update 6 to Update 8: Updates everybody to "Gold", including owners of the original SR2020 Rolls out the experimental "Update 7" changes into the core Supreme Ruler engine Not only will "Update 8" be provided free-of-charge to all existing Supreme Ruler 2020 and Supreme Ruler 2020 Gold owners. * Game performance improvements including reduced memory usage and smaller save game files * Dozens of new AI additions and improvements "Update 8" for Supreme Ruler 2020 Gold features a variety of improvements, enhancements and new additions including ones suggested by the active Supreme Ruler player communities. Patch v6.8.1 für Supreme Ruler 2020 oder Supreme Ruler 2020 Gold
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |